Saimos
Medium shadow humanoid
Level 14 Elite Skirmisher XP 2000
Initiative +15 Senses Perception +13; low-light vision
HP 270; Bloodied 135
AC 30 (32 against opportunity attacks); Fortitude 27, Reflex 29, Will 28
Saving Throws +2
Speed 6
Action Points 1
(⚔) Rapier (standard, at-will) ✦ Weapon
+19 vs AC; 1d8+8 damage.
⚔ ➶ Dagger (standard, at-will) ✦ Weapon
+19 vs AC; 1d4+8 damage.
⚔ Flashing Blades (standard, at-will) ✦ Weapon
Saimos makes a rapier attack and a dagger attack, or two dagger attacks.
⚔ Disfiguring Strike (standard; requires combat advantage, encounter) ✦ Fear, Weapon
+17 vs Fortitude; 2d8+8 damage, the target takes ongoing 5 damage, is dazed (save ends), and slides 3 squares. Allies of the target within 3 squares take a -2 penalty to attack rolls against Saimos (save ends).
Combat Advantage
If Saimos hits a target he has combat advantage against, that target is weakened (save ends) or takes an extra 2d6 damage (Saimos' choice).
Dark Jaunt (move; recharge ⚃⚄⚅) ✦ Teleportation, Zone
Saimos teleports 4 squares and becomes insubstantial until the start of his next turn. A zone of darkness (burst 1) appears within 1 square of his starting square, blocking line of sight until the end of his next turn. If he ends his teleportation within 2 squares of a creature, he has combat advantage against that creature until the end of his next turn.
Alignment Evil Languages Common
Skills Acrobatics +20, Athletics +16, Bluff +16, Stealth +20
Str 18 (+11) Dex 23 (+13) Wis 12 (+8)
Con 15 (+9) Int 15 (+9) Cha 19 (+11)
Equipment: black cloak, dagger , leather armor , rapier .
Published in Dungeon Magazine 162, page(s) 87.