Saimos - Monsters

Saimos
Medium shadow humanoid
Level 14 Elite Skirmisher XP 2000

Initiative +15        Senses Perception +13; low-light vision
HP 270; Bloodied 135
AC 30 (32 against opportunity attacks); Fortitude 27, Reflex 29, Will 28
Saving Throws +2
Speed 6
Action Points 1

(⚔) Rapier (standard, at-will) ✦ Weapon

+19 vs AC; 1d8+8 damage.

⚔ ➶ Dagger (standard, at-will) ✦ Weapon

+19 vs AC; 1d4+8 damage.

Flashing Blades (standard, at-will) ✦ Weapon

Saimos makes a rapier attack and a dagger attack, or two dagger attacks.

Disfiguring Strike (standard; requires combat advantage, encounter) ✦ Fear, Weapon

+17 vs Fortitude; 2d8+8 damage, the target takes ongoing 5 damage, is dazed (save ends), and slides 3 squares. Allies of the target within 3 squares take a -2 penalty to attack rolls against Saimos (save ends).

Combat Advantage

If Saimos hits a target he has combat advantage against, that target is weakened (save ends) or takes an extra 2d6 damage (Saimos' choice).

Dark Jaunt (move; recharge ⚃⚄⚅) ✦ Teleportation, Zone

Saimos teleports 4 squares and becomes insubstantial until the start of his next turn. A zone of darkness (burst 1) appears within 1 square of his starting square, blocking line of sight until the end of his next turn. If he ends his teleportation within 2 squares of a creature, he has combat advantage against that creature until the end of his next turn.

Alignment Evil        Languages Common
Skills Acrobatics +20, Athletics +16, Bluff +16, Stealth +20
Str 18 (+11)      Dex 23 (+13)      Wis 12 (+8)
Con 15 (+9)      Int 15 (+9)      Cha 19 (+11)

Equipment: black cloak, dagger , leather armor , rapier .


Published in Dungeon Magazine 162, page(s) 87.