Chain Guardian
Large natural animate (construct)
Level 12 Elite Controller XP 1400
Initiative +8 Senses Perception +9; Darkvision
HP 248; Bloodied 124
AC 27; Fortitude 29, Reflex 24, Will 25
Immune disease, poison
Saving Throws +2
Speed 6, climb 3
Action Points 1
(⚔) Whipping Chain (standard, at-will)
Melee 3; +17 vs AC; 1d10+6 damage, and the target is grabbed. The chain guardian can grab 2 creatures at a time.
⚔ Crushing Chain (standard, at-will)
Targets a creature the chain guardian has grabbed; +18 vs Fortitude; 1d10+6 damage, and the target is dazed (save ends).
ᗕ Chain Burst (standard, recharge ⚃⚄⚅)
Burst 3; +15 vs Reflex; 2d10+6 damage, and the target is pulled 2 squares and grabbed. The chain guardian can damage all creatures in the burst, but it can still grab only 2 creatures at a time.
Threatening Reach
This creature can make opportunity attacks against all enemies within its reach (3 squares).
Chain Form
The chain guardian can appear as normal chain, allowing it to make a Stealth check at +4 to hide in plain sight before an encounter begins.
Stable
The chain guardian ignores difficult terrain.
Alignment Unaligned Languages -
Skills Stealth +13
Str 22 (+12) Dex 15 (+8) Wis 17 (+9)
Con 20 (+11) Int 6 (+4) Cha 6 (+4)
Published in Dungeon Magazine 162, page(s) 95.