Shathrax
Medium aberrant humanoid
Level 16 Elite Lurker XP 2800
Initiative +17 Senses Perception +16; Darkvision
HP 242; Bloodied 121
AC 32; Fortitude 30, Reflex 31, Will 33
Saving Throws +2
Speed 7
Action Points 1
(⚔) Tentacles (standard, at-will)
+21 vs AC; 3d6+5 damage, and the target is grabbed.
⚔ Bore into Brain ( requires a target that is stunned or unconscious or that shathrax is grabbing, at-will)
+19 vs Fortitude; 4d8+5 damage, and the target is dazed (save ends). If this power reduces the target to 0 hit points or fewer, Shathrax devours that target's brain or makes it a thrall (see below).
Devour Brain (Healing): Shathrax devours the target's brain. The target dies, and Shathrax regains 20 hit points.
Create Thrall (Charm): The target is dominated (no save) and regains enough hit points to restore it to its bloodied value. The dominated condition ends if Shathrax is reduced to 0 hit points.
ᗕ Mind Blast (standard, recharge ⚄⚅) ✦ psychic
Close blast 5; mind flayers and their thralls are immune; +18 vs Will; 3d6+7 psychic damage, and the target is dazed (save ends). If the target is already dazed, it is stunned until the end of Shathrax's next turn. Miss: Half damage, and the target is not dazed.
Stalk the Senseless
Shathrax is invisible to dazed or stunned creatures.
Alignment Evil Languages Deep Speech, telepathy 10
Skills Bluff +20, Dungeoneering +16, Stealth +18
Str 12 (+9) Dex 21 (+13) Wis 16 (+11)
Con 19 (+12) Int 18 (+12) Cha 24 (+15)
Published in Dungeon Magazine 162, page(s) 98.