Malachi's Herald - Monsters

Malachi's Herald
Medium natural humanoid
Level 12 Elite Artillery XP 1400

Initiative +8        Senses Perception +10; low-light vision
HP 202; Bloodied 101
AC 26; Fortitude 26, Reflex 24, Will 25
Resist 11 fire
Saving Throws +2
Speed 6
Action Points 1

(⚔) Dagger (standard, at-will) ✦ Weapon

+14 vs AC; (+15 against a bloodied target)2d4+3 damage.

(➶) Eldritch Blast (standard, at-will)

Ranged 10; +17 vs Reflex; (+18 against a bloodied target)2d6+7 damage.

Soul Flaying (standard, at-will) ✦ Necrotic

Ranged 10; +17 vs Will; (+18 against a bloodied target)4d6+7 necrotic damage, and the target can't use healing surges until the end of the herald's next turn.

Elder Voice (standard, encounter) ✦ Fear, Thunder

Area burst 2 within 10; +16 vs Fortitude; (+17 against a bloodied target)4d6+7 thunder damage, and the target is pushed 4 squares.

Infernal Wrath (minor; encounter)

Malachi's Herald gains a +1 power bonus to its next attack roll against an enemy that hit it since the herald's last turn. If the attack hits and deals damage, it deals extra 5 damage.

Hellfire Swap (move; recharge ⚄⚅) ✦ Teleportation

Malachi's Herald exchanges positions with a single ally within 10 squares or teleports 3 squares. Those adjacent to the herald or its ally when this teleportation occurs take 5 fire damage.

Alignment Chaotic evil        Languages Common, Deep Speech
Skills Bluff +16, Stealth +13
Str 12 (+7)      Dex 14 (+8)      Wis 9 (+5)
Con 23 (+12)      Int 18 (+10)      Cha 20 (+11)

Equipment: mask, dagger , leather armor , rod implement .


Published in Dungeon Magazine 162, page(s) 101.