Grell
Medium aberrant magical beast (blind)
Level 7 Elite Soldier XP 600
| HP 156; Bloodied 78 | Initiative +9 |
| AC 22, Fortitude 19, Reflex 20, Will 17 | Perception+9 |
| Speed 1 (clumsy), fly 6 (hover) | Blindsight 12 |
| Immune blinded, gaze | |
| Saving Throws +2; Action Points 1 | |
Traits
Human Shield
The grell gains a +2 bonus to AC while it has an enemy grabbed.
Standard Actions
(⚔) Tentacle Rake (poison) ✦ At-Will
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 2d8 + 6 damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends both).
⚔ Tentacle Grab ✦ At-Will
Requirement: The grell must not be grabbing a creature.
Attack: Melee 2 (one creature); +10 vs. Fortitude
Hit: 2d8 + 6 damage, and the grell grabs the target (escape DC 16).
⚔ Double Attack ✦ At-Will
Effect: The grell uses tentacle grab and tentacle rake, or uses tentacle rake twice.
Minor Actions
⚔ Venomous Bite (poison) ✦ At-Will 1/round
Attack: Melee 1 (one creature grabbed by the grell); +12 vs. AC
Hit: 1d8 + 4 damage, and the target is stunned (save ends). The stun also ends if the grell is no longer grabbing the target.
Skills Stealth +17
Str 12 (+4) Dex 19 (+7) Wis 12 (+4)
Con 14 (+5) Int 10 (+3) Cha 9 (+2)
Alignment Evil Languages Deep Speech
Update (8/11/2011)
Updated in Dungeon 192.
Published in Monster Manual, page(s) 144, Dungeon Delve, page(s) 35, Dungeon Magazine 192.