Grell - Monsters

Grell
Medium aberrant magical beast (blind)
Level 7 Elite Soldier XP 600

HP 156; Bloodied 78Initiative +9
AC 22, Fortitude 19, Reflex 20, Will 17Perception+9
Speed 1 (clumsy), fly 6 (hover)Blindsight 12
Immune blinded, gaze
Saving Throws +2; Action Points 1

Traits

Human Shield

The grell gains a +2 bonus to AC while it has an enemy grabbed.

Standard Actions

(⚔) Tentacle Rake (poison) ✦ At-Will

Attack: Melee 2 (one creature); +12 vs. AC

Hit: 2d8 + 6 damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends both).

Tentacle GrabAt-Will

Requirement: The grell must not be grabbing a creature.

Attack: Melee 2 (one creature); +10 vs. Fortitude

Hit: 2d8 + 6 damage, and the grell grabs the target (escape DC 16).

Double AttackAt-Will

Effect: The grell uses tentacle grab and tentacle rake, or uses tentacle rake twice.

Minor Actions

Venomous Bite (poison) ✦ At-Will 1/round

Attack: Melee 1 (one creature grabbed by the grell); +12 vs. AC

Hit: 1d8 + 4 damage, and the target is stunned (save ends). The stun also ends if the grell is no longer grabbing the target.

Skills Stealth +17
Str 12 (+4)                Dex 19 (+7)                Wis 12 (+4)
Con 14 (+5)                Int 10 (+3)                Cha 9 (+2)

Alignment Evil        Languages Deep Speech
Update (8/11/2011)
Updated in Dungeon 192.

Published in Monster Manual, page(s) 144, Dungeon Delve, page(s) 35, Dungeon Magazine 192.