Immolith Inferno - Monsters

Immolith Inferno
Large elemental magical beast (demon, fire, undead)
Level 19 Elite Controller XP 4800

Initiative +13        Senses Perception +11
Flaming Aura (Fire) aura 1; any creature that enters or starts its turn in the aura takes 15 fire damage.
HP 374; Bloodied 187
AC 33; Fortitude 31, Reflex 31, Will 31
Immune disease, fire, poison; Resist 15 variable (2/encounter); Vulnerable 15 radiant
Saving Throws +2
Speed 6
Action Points 1

(⚔) Claw (standard, at-will) ✦ Fire

Reach 4; +24 vs AC; 1d8+9 fire damage, and ongoing 10 fire damage (save ends).

(⚔) Double Claw (standard, at-will) ✦ Fire

+24 vs AC; 3d6+8 damage.. The immolith inferno makes two claw attacks.

Fiery Grab (standard, at-will) ✦ Fire

The immolith inferno makes a claw attack (see above) against a Large or smaller target. On a hit, the target slides into a square adjacent to the immolith and is grabbed (until escape). While grabbed, the target loses any resistance it has to fire. The immolith can hold up to five grabbed creatures using this power

Deathfire Rebuke (minor, at-will) ✦ Fire

Ranged 10; +23 vs Will; the target is pushed 4 squares, falls prone at the end of the push, and takes ongoing 10 fire damage (save ends).

Selfish Vigor (minor 1/round; recharge ⚄⚅) ✦ Healing

The immolith inferno regains 20 hit points.

Alignment Chaotic evil        Languages Abyssal, Common, Giant
Str 24 (+16)      Dex 19 (+13)      Wis 15 (+11)
Con 27 (+17)      Int 10 (+9)      Cha 20 (+14)


Published in P3 Assault on Nightwyrm Fortress, page(s) 34.