Shadow Hydra - Monsters

Shadow Hydra
Large shadow beast (reptile)
Level 17 Solo Brute XP 8000

Initiative +14        Senses Perception +18; all-around vision, low-light vision
HP 816; Bloodied 408
AC 29; Fortitude 30, Reflex 29, Will 28
Resist 15 necrotic
Saving Throws +5
Speed 6
Action Points 2

(⚔) Bite (standard, at-will) ✦ Poison

Reach 2; +20 vs AC; 1d8+5 damage, and the target takes ongoing 10 poison damage (save ends).

(➶) Poison Spit (standard, at-will) ✦ Poison

Ranged 10; +18 vs Reflex; 1d8+5 poison damage.

Hydra Fury (standard, at-will)

The shadow hydra makes six basic attacks (any combination of bite attacks and poison spit attacks). For each basic attack that hits, subsequent attacks gain a cumulative +1 bonus to attack rolls until the end of the shadow hydra's turn. This attack bonus applies only to attacks made with hydra fury.

Many-Headed

Each time the shadow hydra would become dazed or stunned, it loses one attack when using hydra fury during its next turn instead. Multiple such effects stack.

Regenerating Heads

The first time the shadow hydra is reduced to or below 600, 400, and 200 hit points, the attack severs or destroys one of its heads. At the start of the hydra's next turn, two heads grow back in the lost head's place, and the hydra makes an additional attack when it uses hydra fury.

Threatening Reach

The shadow hydra can make opportunity attacks against all enemies with its reach (2 squares).

Shadow Shift (immediate reaction, when hit by a melee attack; at-will)

The shadow hydra can shift 1 square.

Alignment Unaligned        Languages -
Str 22 (+14)      Dex 18 (+12)      Wis 16 (+11)
Con 24 (+15)      Int 2 (+4)      Cha 8 (+7)


Published in P3 Assault on Nightwyrm Fortress, page(s) 42.