Kailash, Rakshasa Assassin - Monsters

Kailash, Rakshasa Assassin
Medium natural humanoid
Level 17 Skirmisher XP 1600

Initiative +16        Senses Perception +16; low-light vision
HP 160; Bloodied 80
AC 31; Fortitude 29, Reflex 31, Will 29
Speed 6

(⚔) Short Sword (standard, at-will) ✦ Weapon

+22 vs AC; 1d6+6 damage.

Double Attack (standard, at-will) ✦ Weapon

+20 vs ; 2d8+7 damage.. The rakshasa assassin makes two melee basic attacks.

Phantom Distraction (minor, recharge ⚄⚅) ✦ Illusion

Close burst 1; +20 vs Will; the target is dazed until the end of the rakshasa assassin's next turn.

Combat Advantage

The rakshasa assassin deals an extra 2d6 damage on melee and ranged attacks against any target it has combat advantage against.

Deceptive Veil (minor; at-will) ✦ Illusion

The rakshasa assassin can disguise itself to appear as any Medium humanoid. A successful Insight check (opposed by the rakshasa's Bluff check) pierces the disguise.

Shadow Form

If the rakshasa assassin moves at least 2 squares, it gains the phasing quality (see glossary) until the end of its turn.

Alignment Evil        Languages Common
Skills Acrobatics +18, Athletics +16, Bluff +17, Stealth +18
Str 18 (+12)      Dex 22 (+14)      Wis 16 (+11)
Con 16 (+11)      Int 12 (+9)      Cha 18 (+12)

Equipment: chainmail , short sword x2.


Published in P3 Assault on Nightwyrm Fortress, page(s) 60.