Malachi's Butcher - Monsters

Malachi's Butcher
Large natural animate (undead)
Level 14 Solo Brute XP 5000

Initiative +10        Senses Perception +10; Darkvision
HP 564; Bloodied 282
AC 26; Fortitude 29, Reflex 26, Will 26
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +5
Speed 4
Action Points 2

(⚔) Cleaver (standard, at-will) ✦ Weapon

Reach 2; +15 vs AC; 2d10+7 damage, and ongoing 5 damage (save ends). On a critical hit, the ongoing damage increases to 10 and has Aftereffect: ongoing 5 damage (save ends). Against a grabbed target, the butcher scores a critical hit on a natural roll of 18-20.

Claw (standard, at-will)

Reach 2; +15 vs AC; 2d8+7 damage, and the target is grabbed. The butcher can grab only one creature at a time, and it can't make claw attacks while grabbing.

Butchery (standard, at-will) ✦ Weapon

The butcher makes a cleaver and a claw attack.

Mangling Maw (minor; requires a grabbed target, at-will)

Targets a creature the butcher is grabbing; +17 vs AC; 2d10+5 damage, and the butcher regains 5 hit points.

Spew Meat Mote (minor; at-will)

Malachi's butcher takes 10 damage. A meat mote appears in a square of the butcher's choice within 2 squares. It acts right after the butcher. The butcher can have only four active meat motes at a time.

Rupture ( when reduced to 0 hit points)

Four meat motes appear in the butcher's space. They take their turn immediately after the butcher is reduced to 0 hit points.

Alignment Unaligned        Languages -
Str 24 (+14)      Dex 18 (+11)      Wis 18 (+11)
Con 21 (+12)      Int 6 (+5)      Cha 2 (+3)

Equipment: cleaver


Published in Dungeon Magazine 163, page(s) 83.