Malachi - Monsters

Malachi
Medium aberrant humanoid
Level 16 Elite Controller XP 2800

Initiative +9        Senses Perception +7; Darkvision
HP 314; Bloodied 157
AC 30; Fortitude 38, Reflex 30, Will 28
Saving Throws +2
Speed 6, climb 6 (spider climb)
Action Points 1

(⚔) Disrupting Claws (standard, at-will) ✦ Necrotic

+21 vs AC; 2d8+3 necrotic damage, and the target regains only half the number of hit points granted by healing powers (save ends).

Psychic Assault (minor 1/round, at-will) ✦ Psychic

Area burst 1 within 10; targets enemies; +18 vs Reflex; 1d10+7 psychic damage.

Distortion Field (standard; sustain minor, recharges when first bloodied) ✦ Conjuration, Psychic, Zone

Close burst 2; a rippling field of energy causes disturbing reality distortions; enemies that start their turns in the zone take 5 psychic damage and -2 to defenses until the start of their next turn. The distortion field moves with Malachi. While the field persists, Malachi gains +5 to checks to escape a grab and +5 saving throws against the immobilized, restrained, and slowed conditions. Sustain Minor: The zone persists.

Unraveling Blast (standard, encounter) ✦ Psychic

Close blast 3; +18 vs Will; 2d10+7 psychic damage, and ongoing 10 psychic damage (save ends). If the target has created any effect that has a duration (save ends, until end of turn, until end of encounter) or can be sustained, that effect ends. Miss: 1d10+7 psychic damage and ongoing 5 psychic damage (save ends).

Mindbending Jaunt (move; recharge ⚃⚄⚅) ✦ Teleportation

Malachi teleports 5 squares. Malachi can choose a creature that he starts or arrives adjacent to, forcing that creature to make a melee basic attack against another adjacent creature as a free action.

Alignment Chaotic evil        Languages Abyssal, Common, Deep Speech
Skills Arcana +20, History +20
Str 11 (+8)      Dex 12 (+9)      Wis 9 (+7)
Con 21 (+13)      Int 14 (+10)      Cha 21 (+13)

Equipment: robes, keys to trapdoor in area 4, the secret door in area 14, the door to area 18, and the secret doors in area 19/20 and 20/22, orb implement .


Published in Dungeon Magazine 163, page(s) 90.