Kaorti Fallen
Medium aberrant humanoid
Level 14 Skirmisher XP 1000
Initiative +15 Senses Perception +12; Darkvision
HP 145; Bloodied 72
AC 30; Fortitude 26, Reflex 30, Will 28
Resist 10 acid and 10 psychic
Speed 7, climb 4 (spider climb)
(⚔) Ribbon Dagger (standard, at-will) ✦ Weapon
+21 vs AC; 2d4+6 damage, and ongoing 5 damage (save ends).
➶ Twisting Ray (standard, recharges when first bloodied) ✦ Psychic
Ranged 10; +18 vs Will; 1d10+7 psychic damage, and the target is weakened (save ends).
Combat Advantage
The Kaorti fallen deals an extra 2d6 damage to creatures it has combat advantage against.
Mind Slide (move; recharge ⚃⚄⚅)
The Kaorti fallen can shift 3 squares, including through an enemy's space. It must end its shift in an unoccupied space. It doesn't provoke opportunity or immediate action attacks for shifting this way.
Alignment Chaotic evil Languages Common, Deep Speech
Skills Arcana +18, Intimidate +17, Stealth +18
Str 12 (+8) Dex 23 (+13) Wis 8 (+6)
Con 17 (+10) Int 18 (+11) Cha 20 (+12)
Equipment: resin armor, ribbon dagger
Published in Dungeon Magazine 163, page(s) 92, 94.