Skelmur the Stalker
Medium shadow humanoid (undead)
Level 8 Elite Lurker XP 700
Initiative +12 Senses Perception +8; Darkvision
HP 99; Bloodied 49
AC 22; Fortitude 19, Reflex 20, Will 21
Immune disease, poison; Resist insubstantial
Saving Throws +2
Speed fly 6 (hover); phasing
Action Points 1
(⚔) Spirit Touch (standard, at-will) ✦ Necrotic
+12 vs Reflex; 2d4+3 necrotic damage.
(➶) Skelmur's Eyes (minor 1/round, at-will) ✦ Fear, Gaze, Psychic
Ranged 5; +12 vs Will; 1d6+3 psychic damage, and the target is immobilized until the end of Skelmur's next turn. This attack doesn't provoke opportunity attacks.
⚔ Drowning Hands (standard; requires combat advantage; sustain minor, recharges after skelmur uses dematerialize) ✦ Necrotic
+12 vs Fortitude; 2d10+5 damage, ongoing 5 damage (save ends), and the target is dazed until the end of Skelmur's next turn. Sustain Minor: Skelmur can only sustain the effect on a target he hit with the above attack or following attack during his last turn. When he sustains the power, he repeats the attack on the target, dealing 5 damage (10 to an immobilized target).
Dematerialize (standard; at-will)
Skelmur reduces himself to a set of floating eyes, and he shifts 2 squares. He can make a Stealth check to hide if he has any sort of cover or concealment.
Alignment Evil Languages Common
Skills History +9, Stealth +13
Str 14 (+6) Dex 18 (+8) Wis 8 (+3)
Con 17 (+7) Int 10 (+4) Cha 20 (+9)
Published in Dragon Magazine 372, page(s) 58.