Skulking Terror - Monsters

Skulking Terror
Medium elemental animate
Level 11 Lurker XP 600

Initiative +13        Senses Perception +11
HP 83; Bloodied 41
AC 25; Fortitude 21, Reflex 23, Will 21
Speed 6, fly 6

(⚔) Slam (standard, at-will)

+16 vs AC; 2d6+6 damage.

Lethargic Countenance (standard, at-will)

+12 vs Will; the target is slowed and grants combat advantage to the skulking terror until the end of the skulking terror's next turn. After all attacks are resolved, the skulking terror teleports 8 squares and gains a +4 power bonus to all defenses against ranged and area attacks.

Combat Advantage

The skulking terror deals an extra 2d6 damage on melee attacks against any target it has combat advantage against.

Liquid Body

The skulking terror is perfectly adapted to living in blood chaos. It can move through blood chaos without penalty and takes no damage from contact with blood chaos.

Alignment Unaligned        Languages -
Str 14 (+7)      Dex 19 (+9)      Wis 13 (+6)
Con 11 (+5)      Int 13 (+6)      Cha 12 (+6)


Published in Dungeon Magazine 163, page(s) 24, 49.