Skull Lord Servitor - Monsters

Skull Lord Servitor
Medium natural humanoid (undead)
Level 14 Artillery (Leader) XP 1000

Initiative +12        Senses Perception +10; Darkvision
Master of the Grave aura 2; undead allies in the aura gain regeneration 5 and a +2 bonus to saving throws. This aura ends when the skull of death's command is destroyed.
HP 55; Bloodied 27
AC 28; Fortitude 25, Reflex 26, Will 27
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 6

(⚔) Bone Staff (standard, at-will) ✦ Necrotic, Weapon

+17 vs AC; 1d8+4 damage plus 1d6 necrotic damage.

Skull of Bonechilling Fear (minor 1/round, at-will) ✦ Cold, Fear

Ranged 10; +19 vs Will; 1d10+3 cold damage, and the target is pushed 5 squares.

Skull of Death's Command (minor 1/round, at-will) ✦ Necrotic

Ranged 10; the skull lord restores a destroyed undead minion within range. The restored undead minion's level must be no higher than the skull lord's level +2. The restored minion stands in the space where it fell (or in any adjacent space if that space is occupied) as a free action, has full normal hit points, and can take actions (as normal) on its next turn

Skull of Withering Flame (minor 1/round, at-will) ✦ Fire, Necrotic

Ranged 10; +19 vs Fortitude; 2d6+5 fire and necrotic damage.

Triple SkullsHealing

When a skull lord is reduced to 0 hit points, one of its skulls (determined randomly from the three powers above) is destroyed, and it loses the ability to use that power. If the creature has any skulls remaining, it instantly heals to full hit points (55 hit points). When all three skulls are destroyed, the skull lord is destroyed as well.

Alignment Evil        Languages Common
Skills Bluff +18, Insight +15, Intimidate +18
Str 14 (+9)      Dex 18 (+11)      Wis 16 (+10)
Con 19 (+11)      Int 17 (+10)      Cha 23 (+13)

Equipment: 3 iron crowns, ritual book , staff implement .


Published in Dungeon Magazine 163, page(s) 34.