Mordain the Fleshweaver
Medium aberrant humanoid , elf
Level 21 Elite Controller XP 6400
Initiative +13 Senses Perception +17; all-around vision, Darkvision
HP 338; Bloodied 169
Regeneration 15 (if Mordain takes cold and radiant damage, regeneration does not function until the end of his next turn)
AC 35; Fortitude 33, Reflex 35, Will 33
Immune disease, polymorph
Saving Throws +2
Speed 8, teleport 5
Action Points 1
(⚔) Stinging Tentacle (standard, at-will)
Reach 3; +26 vs AC; 2d8+2 damage, and the target is slowed and takes ongoing 10 damage (save ends both). If the target is already slowed, it is dazed instead.
(➶) Unraveling Ray (standard, at-will)
Ranged 20; +24 vs Reflex; 2d6+7 damage, Mordain pushes the target 1 square, and the target takes ongoing 10 damage (save ends). Aftereffect: Ongoing 5 damage (save ends).
⚔ Fleshweaver's Fury (standard, at-will)
Mordain makes two basic attacks.
➶ Burrowing Shard (standard, recharge ⚃⚄⚅)
Ranged 20; +26 vs Fortitude; 2d6 damage, and the target is immobilized and takes ongoing 15 damage (save ends both). Aftereffect: The target takes ongoing 5 damage and is slowed (save ends both).
⚔ Unnatural Presence (standard, encounter) ✦ Fear
Close burst 5; targets enemies; +22 vs Will; the target is stunned until the end of Mordain's next turn. Aftereffect: The target takes a -2 penalty to attack rolls against Mordain (save ends).
ᗕ Xorlat Storm (standard, encounter) ✦ Psychic, Zone
Close burst 3; targets enemies; +24 vs Will; 2d6 psychic damage, and the target is slowed (save ends). Effect: The area of the burst becomes a zone until the end of Mordain's next turn. Any creature that starts its turn within the zone is subject to an attack; +24 vs. Will; 2d6 psychic damage, and the target is slowed (save ends). Sustain Minor: The zone persists.
Change Shape (minor; at-will) ✦ Polymorph
Mordain can alter his physical form to take on the appearance of any Small or Medium humanoid, including a unique individual.
Fleshweaver's Resurgence ( when mordain is reduced to 0 hit points in a round in which he did not take cold and radiant damage; encounter) ✦ Healing
Mordain returns to life with 30 hit points at the start of his next turn.
Resistance to Scrying
Attempts to scry upon Mordain, his location, or objects in his possession fail as if the target of the attempt did not exist.
Alignment Evil Languages Common, Deep Speech, Elven, Goblin
Skills Arcana +23, Dungeoneering +22, Insight +17, Nature +17
Str 14 (+12) Dex 17 (+13) Wis 14 (+12)
Con 23 (+16) Int 27 (+18) Cha 22 (+16)
Equipment: robes
Published in Dragon Magazine 372, page(s) 84.