Joaquin Tantelroy - Monsters

Joaquin Tantelroy
Medium natural humanoid
Level 12 Elite Skirmisher XP 1400

Initiative +14        Senses Perception +14; low-light vision
HP 232; Bloodied 116
AC 26; Fortitude 23, Reflex 27, Will 26
Saving Throws +2
Speed 6
Action Points 1

(⚔) Rapier (standard, at-will) ✦ Weapon

+17 vs AC; 1d8+6 damage, and Joaquin can shift 1 square. Miss: No damage, but Joaquin can still shift 1 square.

Dagger (minor 1/round, at-will) ✦ Weapon

+15 vs AC; 1d4+6 damage.

Cruel Taunt (minor 1/round, at-will) ✦ Fear

Close blast 5; one enemy; +15 vs Will; the target is pulled 1 square, and grants Joaquin combat advantage until the start of his next turn.

Combat Advantage

Joaquin's melee attacks deal 3d6 extra damage to targets he has combat advantage against.

Acrobatic Retreat (move; encounter)

If Joaquin is marked, end this condition. Joaquin shifts 1 square and then moves up to his speed.

Alignment Evil        Languages Common, Dwarven, Elven
Skills Acrobatics +17, Bluff +16, Diplomacy +18, History +16, Insight +11
Str 15 (+8)      Dex 23 (+12)      Wis 16 (+9)
Con 12 (+7)      Int 20 (+11)      Cha 20 (+11)

Equipment: fine clothing, parrying dagger , rapier .


Published in Dungeon Magazine 164, page(s) 10.