Grim Tailor - Monsters

Grim Tailor
Medium natural humanoid (living construct)
Level 13 Soldier XP 800

Initiative +13        Senses Perception +13; Darkvision
Snagging Thread aura 1; enemies starting their turns within the aura are slowed until the start of their next turns.
HP 126; Bloodied 63
AC 29; Fortitude 25, Reflex 28, Will 23
Speed 7, climb 3 (spider climb)

(⚔) Needle (standard, at-will)

+20 vs AC; 2d8+4 damage, and the target is slowed (save ends). Targets take a -2 penalty to saving throws against this slowed condition.

Expert Stitch (standard, at-will)

Slowed targets only; +18 vs Fortitude; target is restrained (save ends). Aftereffect: The target is immobilized (save ends). Targets take a -2 penalty to saving throws against this restrained condition.

Tuck Away (minor 1/round, at-will)

The Tailor enters an adjacent restrained creature's space and pulls the target onto its back. The target takes a -2 to attack rolls the Tailor while it is tucked away. Whenever the Tailor moves, the target moves with it. When the target is no longer restrained, it escapes into an empty adjacent square

Alignment Evil        Languages Common
Skills Intimidate +12, Stealth +18
Str 19 (+10)      Dex 24 (+13)      Wis 14 (+8)
Con 14 (+8)      Int 18 (+10)      Cha 12 (+7)

Equipment: spools of multicolored thread, needles


Published in Dungeon Magazine 164, page(s) 23.