Snornaugh, the Shadow-Warped Troll - Monsters

Snornaugh, the Shadow-Warped Troll
Large shadow humanoid
Level 9 Elite Brute XP 800

Initiative +7        Senses Perception +11; Darkvision
HP 200; Bloodied 100
Regeneration 10 (if Snornaugh takes acid or fire damage, regeneration does not function until the end of his next turn)
AC 22; Fortitude 24, Reflex 21, Will 19
Saving Throws +2
Speed 8
Action Points 1

(⚔) Claw (standard, at-will)

Reach 2; +13 vs AC; 2d8+6 damage.

Double Attack (standard, at-will)

+10 vs ; 2d6+5 damage.. Snornaugh makes two claw attacks.

Frenzied Strike (free, when snornaugh's attack bloodies an enemy, at-will)

Snornaugh makes a claw attack.

Shadow Blind (standard, encounter)

Ranged 5; +11 vs AC; 1d8+5 damage, and the target is blinded (save ends).

Call Troll Shade (minor; 4/encounter) ✦ Conjuration

Snornaugh reaches into the shadow within and conjures a troll shade within 5 squares. The troll shade acts independently just after Snornaugh in the initiative order.

Sneak Attack

When Snornaugh flanks an enemy, he deals 2d6 extra damage on melee attacks against that enemy.

Troll HealingHealing

If Snornaugh is reduced to 0 hit points by an attack that does not deal acid or fire damage, Snornaugh rises on his next turn (as a move action) with 10 hit points.

Alignment Chaotic evil        Languages Giant
Skills Athletics +15
Str 22 (+10)      Dex 16 (+7)      Wis 14 (+6)
Con 20 (+9)      Int 5 (+1)      Cha 10 (+4)


Published in Dungeon Magazine 164, page(s) 32.