Vile Host (Conjoined Form)
Huge immortal humanoid (living construct)
Level 17 Solo Soldier XP 8000
Initiative +14 Senses Perception +13; Darkvision
Soul-Chilling Presence (Fear) aura 4; living creatures within the aura take a -4 penalty to Will.
HP 660; Bloodied 330 ; a vile host in its conjoined form is never considered bloodied
AC 33; Fortitude 30, Reflex 26, Will 29
Immune fear
Saving Throws +5
Speed 8
Action Points 2
(⚔) Slam (standard, at-will)
Reach 3; +24 vs AC; 2d8+7 damage, and the target cannot shift until the end of the vile host's next turn.
(➶) Soul-Shaking Stare (minor 1/turn, at-will) ✦ Fear
Ranged 12; +22 vs Will; the target is dazed until the end of the vile host's next turn.
⚔ Slam Frenzy (standard, at-will)
The vile host (conjoined form) makes three slam attacks
⚔ Devastating Slam (standard, recharge ⚄⚅)
Reach 3; +24 vs AC; 4d10+7 damage, and the target is pushed 6 squares and knocked prone.
⚔ Keep Back (immediate reaction, when an enemy moves adjacent to the vile host, at-will)
+24 vs AC; 2d8+7 damage, and the target is pushed 2 squares.
ᗕ Sweeping Slam (standard, at-will)
Close burst 3; +24 vs AC; 1d8+7 damage.
Bloodied Dissolution
When a vile host in conjoined form is reduced to 330 hit points or fewer, the vile host (conjoined form) is removed from play and is replaced by 5 other monsters: a vile host spirit shaker component, two vile host spirit shredder components, and two vile host spirit smasher components. The components appear in any unoccupied square anywhere in vile host's original space, or within 4 squares of those spaces. The vile host components act on the same initiative count as the vile host (component form).
Alignment Evil Languages Supernal
Str 24 (+15) Dex 19 (+12) Wis 21 (+13)
Con 21 (+13) Int 7 (+6) Cha 9 (+7)
Published in Dragon Magazine 373, page(s) 48.