Halfling Slinger
Small natural humanoid
Level 1 Artillery XP 100
Initiative +4 Senses Perception +5
HP 22; Bloodied 11
AC 15; Fortitude 12, Reflex 15, Will 13
Saving Throws +5 against fear effects
Speed 6
(⚔) Dagger (standard, at-will) ✦ Weapon
+4 vs AC; 1d4+4 damage.
(➶) Sling (standard, at-will) ✦ Weapon
Ranged 10/20; +6 vs AC; 1d6+4 damage.
➶ Stone Rain (standard, recharge ⚄⚅) ✦ Weapon
The halfling slinger makes three sling attacks, each with a -2 penalty to the attack roll.
Combat Advantage
The halfling slinger deals an extra 1d6 damage on ranged attacks against any target it has combat advantage against.
Nimble Reaction
Halflings gain a +2 racial bonus to AC against opportunity attacks.
Second Chance (immediate interrupt, when hit by an attack; encounter)
The halfling slinger forces the attacker to reroll the attack and take the new result.
Sniper
A hidden halfling slinger that misses with a ranged attack remains hidden.
Alignment Any Languages Common, one other
Skills Acrobatics +6, Stealth +9, Thievery +11
Str 12 (+1) Dex 18 (+4) Wis 11 (0)
Con 10 (0) Int 10 (0) Cha 14 (+2)
Equipment: dagger , leather armor , sling , sling bullets (20) .
Published in Monster Manual, page(s) 152, H1 Keep on the Shadowfell, page(s) 31.