Pennel - Monsters

Pennel
Medium natural humanoid
Level 14 Elite Soldier XP 2000

Initiative +15        Senses Perception +17
HP 276; Bloodied 138
AC 30; Fortitude 25, Reflex 27, Will 26
Saving Throws +2
Speed 6
Action Points 1

(⚔) Crystal Dagger (standard, at-will) ✦ Psychic, Weapon

+21 vs AC; 3d4+8 psychic damage, and the target is marked until the end of Pennel's next turn.

(➶) Crystal Strands (standard, at-will) ✦ Psychic, Weapon

Ranged 10; +19 vs Reflex; 3d4+7 damage, and the target is pulled 3 squares.

⚔ ➶ Crystal Bloom (standard, at-will) ✦ Psychic, Weapon

Pennel makes two basic attacks.

⚔ ➶ Cut Off (immediate interrupt; usable when a target pennel has marked leaves a square adjacent to pennel or enters a square adjacent to telicanthus, at-will)

Pennel can make a basic attack against the target. If the attack hits, the target's movement ends.

Crystal Shards (standard, recharges when first bloodied) ✦ Psychic

Close burst 3; +18 vs Reflex; 2d4+7 psychic damage, and the target is immobilized (save ends). Miss: Half damage, and the target is slowed until the end of Pennel's next turn.

Psychic Redirection (immediate interrupt, usable when an attack hits telicanthus; at-will)

Pennel redirects the triggering attack to himself.

Alignment Evil        Languages Common, Deep Speech
Skills Acrobatics +18, Insight +17, Stealth +18, Thievery +18
Str 15 (+9)      Dex 23 (+13)      Wis 20 (+12)
Con 18 (+11)      Int 17 (+10)      Cha 12 (+8)

Equipment: robes, crystal dagger, schedule book


Published in Dungeon Magazine 164, page(s) 113.