Shadowclaw Nightmare - Monsters

Shadowclaw Nightmare
Large shadow beast (mount, undead)
Level 21 Skirmisher XP 3200

Initiative +18        Senses Perception +19
HP 206; Bloodied 103
AC 34; Fortitude 34, Reflex 30, Will 28
Immune disease, poison; Resist 20 necrotic, 20 cold; Vulnerable 10 radiant
Speed 8

(⚔) Shadowclaws (standard, at-will) ✦ Cold, Necrotic

+26 vs AC; 2d6+7 necrotic damage, and ongoing 10 cold damage (save ends). (Damage increases to 2d8 + 9 after reanimation.).

Shadowride (standard; recharge ⚄⚅) ✦ Cold, Necrotic

Shadowclaw moves its speed. Each creature that makes a melee attack against the shadowclaw during this move takes 15 cold and necrotic damage. Each square the shadowclaw leaves is filled with swirling shadows until the end of the shadowclaw's next turn. A living creature that enters an affected square is blinded (save ends).

Charger (while mounted by a friendly rider of 20th level or higher; at-will) ✦ Mount

Shadowclaw grants rider +15 to damage rolls on charge attacks.

Reanimation

On the turn after it is first reduced to 0 hit points, a shadowclaw rises again with 25 hit points.

Shadow Jump (move; recharges with reanimation) ✦ Teleportation

Shadowclaw teleports 5 squares and becomes immune to all damage until the start of its next turn.

Alignment Evil        Languages -
Str 25 (+17)      Dex 22 (+16)      Wis 18 (+14)
Con 30 (+20)      Int 4 (+7)      Cha 12 (+11)


Published in E1 Death's Reach, page(s) 9.