Shonvurru - Monsters

Shonvurru
Large elemental humanoid (demon, undead)
Level 24 Elite Skirmisher XP 12100

Initiative +22        Senses Perception +21; Darkvision
HP 440; Bloodied 220
AC 38 (40 with deadly steel mantle); Fortitude 34, Reflex 35, Will 33
Resist 15 variable (3/encounter), 10 necrotic
Saving Throws +2
Speed 8
Action Points 1

(⚔) Scimitar (standard, at-will) ✦ Necrotic, Weapon

Reach 2; +29 vs AC; 2d10+9 damage (crit 6d10+29), and ongoing 10 necrotic damage (save ends).

Deadly Steel Mantle (standard, at-will) ✦ Necrotic, Weapon

Shonvurru makes two scimitar attacks and uses two scimitars to parry incoming attacks, gaining a +2 bonus to AC until the start of her next turn.

Hacking Blades (free, when an adjacent enemy misses shonvurru with a melee attack, at-will) ✦ Necrotic, Weapon

Shonvurru makes a scimitar attack against the enemy.

Wraith Dance (standard, recharges when first bloodied) ✦ Necrotic, Weapon

Shonvurru can shift 4 squares, including through enemy spaces, and make up to four scimitar attacks, shifting 1 extra square each time she hits. She gains insubstantial and phasing while shifting this way, and deals 5 necrotic damage to any creature whose space she shifts through. She must end the dance in an unoccupied space.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Arcana +19, History +19, Insight +21, Stealth +25
Str 25 (+19)      Dex 26 (+20)      Wis 19 (+16)
Con 20 (+17)      Int 14 (+14)      Cha 22 (+18)

Equipment: scimitar x6.


Published in E1 Death's Reach, page(s) 26.