Phane Wraith - Monsters

Phane Wraith
Large shadow magical beast (undead)
Level 24 Elite Controller XP 12100

Initiative +21        Senses Perception +24; Darkvision
HP 315; Bloodied 157
Regeneration 15 (if the phane wraith takes radiant damage, regeneration is negated until the end of its next turn)
AC 38; Fortitude 36, Reflex 38, Will 36
Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 10 radiant
Saving Throws +2
Speed fly 10 (hover); phasing
Action Points 1

(⚔) Ghost Touch (standard, at-will) ✦ Necrotic

Reach 2; +27 vs AC; 2d10+11 necrotic damage, and the target is pushed 2 squares, and is weakened until the end of the phane wraith's next turn. The phane wraith can shift before and after the attack, up to a total of 4 squares.

Ray of Temporal possibility (standard, at-will) ✦ Psychic, Teleportation

Ranged 10; +27 vs Reflex; 2d10+11 psychic damage, and the target is teleported 7 squares and restrained (save ends). Aftereffect: The target is slowed (save ends).

Ghost Tempest (standard; not usable when bloodied, at-will) ✦ Necrotic

Close burst 1; +25 vs Will; 1d10+11 necrotic damage, and the target is pushed 2 squares, and is weakened and insubstantial until the end of the phane wraith's next turn. If possible, a time wraith appears in the target's original space and enters the initiative order.

Temporal Fugue (minor; at-will)

By moving backward and forward in time, a phane wraith cancels one condition or type of ongoing damage effecting it.

Dead to Time and Space

The phane wraith is invisible and immune to all damage until it attacks or avoids the damage from an area or close attack.

Alignment Chaotic evil        Languages Primordial, Supernal
Str 12 (+13)      Dex 28 (+21)      Wis 25 (+19)
Con 25 (+19)      Int 28 (+21)      Cha 10 (+12)


Published in E1 Death's Reach, page(s) 32.