Rakshasa Noble Huecuva
Medium natural humanoid
Level 19 Elite Controller XP 4800
Initiative +14 Senses Perception +19; low-light vision
HP 356; Bloodied 178
Regeneration 5 (damage from silver weapons negates regeneration until the end of the rakshasa noble huecuva's next turn)
AC 33; Fortitude 31, Reflex 33, Will 34
Saving Throws +2
Speed 7
Action Points 1
(⚔) Unholy Claw (standard, at-will)
+24 vs AC; 1d6+3 damage, and the target takes ongoing 10 necrotic damage (save ends). When the target takes ongoing necrotic damage from this power, all adjacent living creatures take 5 necrotic damage.
➶ Mind Twist (standard, at-will) ✦ Psychic
Ranged 20; +23 vs Will; 3d6+7 psychic damage, and the target is dazed (save ends).
➶ Phantom Lure (standard, at-will) ✦ Charm
Ranged 10; +22 vs Will; the target slides 5 squares.
➶ Frightful Phantom (standard, recharge ⚄⚅) ✦ Fear
Ranged 5; +23 vs Will; 4d8+7 psychic damage, the target is pushed 5 squares, and the target is stunned (save ends).
Deceptive Veil (minor; at-will) ✦ Illusion
The rakshasa noble huecuva can disguise itself to appear as any Medium humanoid. A successful Insight check (opposed by the rakshasa's Bluff check) pierces the disguise.
Phantom Image (minor; recharge ⚄⚅) ✦ Illusion
Until the end of the rakshasa noble huecuva's next turn, any creature that attacks the rakshasa's AC or Reflex defense must roll twice and use the lower attack roll result. If either result is a critical hit, use that result instead.
Alignment Evil Languages Common
Skills Arcana +20, Athletics +17, Bluff +21, Diplomacy +21, History +20, Insight +19, Intimidate +21
Str 16 (+12) Dex 20 (+14) Wis 20 (+14)
Con 18 (+13) Int 22 (+15) Cha 24 (+16)
Published in E1 Death's Reach, page(s) 43, Dungeon Magazine 170, page(s) 42.