Portal Thing - Monsters

Portal Thing
Large shadow animate (blind, ooze, undead)
Level 22 Elite Brute XP 8300

Initiative +15        Senses Perception +15; blindsight 20, tremorsense 20
HP 520; Bloodied 260
Regeneration 20 (if the portal thing takes radiant damage, regeneration doesn't function on its next turn)
AC 34; Fortitude 38, Reflex 32, Will 32
Immune disease, poison; Resist 15 acid, 15 fire, 15 necrotic
Saving Throws +2
Speed 0 immobile
Action Points 1

(⚔) Claw (standard, at-will) ✦ Necrotic

Reach 4; +25 vs AC; 4d6+10 necrotic damage, and the target is pulled 1.

Death's Tendrils (standard, at-will) ✦ Necrotic

Close blast 4; targets enemies; +21 vs Reflex; 2d6+10 necrotic damage, and the target is pulled 1.

Into the Thing

A creature that enters or starts its turn in a square containing the portal thing takes 20 necrotic damage and is immobilized (save ends). A creature that dies in the portal thing is slowly dissolved over a 24-hour period.

Threatening Reach

The portal thing can make opportunity attacks against all enemies within its reach.

Alignment Unaligned        Languages -
Str 30 (+21)      Dex 18 (+15)      Wis 18 (+15)
Con 30 (+21)      Int 1 (+6)      Cha 1 (+6)


Published in E1 Death's Reach, page(s) 46.