Portal Thing
Large shadow animate (blind, ooze, undead)
Level 22 Elite Brute XP 8300
Initiative +15 Senses Perception +15; blindsight 20, tremorsense 20
HP 520; Bloodied 260
Regeneration 20 (if the portal thing takes radiant damage, regeneration doesn't function on its next turn)
AC 34; Fortitude 38, Reflex 32, Will 32
Immune disease, poison; Resist 15 acid, 15 fire, 15 necrotic
Saving Throws +2
Speed 0 immobile
Action Points 1
(⚔) Claw (standard, at-will) ✦ Necrotic
Reach 4; +25 vs AC; 4d6+10 necrotic damage, and the target is pulled 1.
ᗕ Death's Tendrils (standard, at-will) ✦ Necrotic
Close blast 4; targets enemies; +21 vs Reflex; 2d6+10 necrotic damage, and the target is pulled 1.
Into the Thing
A creature that enters or starts its turn in a square containing the portal thing takes 20 necrotic damage and is immobilized (save ends). A creature that dies in the portal thing is slowly dissolved over a 24-hour period.
Threatening Reach
The portal thing can make opportunity attacks against all enemies within its reach.
Alignment Unaligned Languages -
Str 30 (+21) Dex 18 (+15) Wis 18 (+15)
Con 30 (+21) Int 1 (+6) Cha 1 (+6)
Published in E1 Death's Reach, page(s) 46.