Immolith Claw - Monsters

Immolith Claw
Large elemental magical beast (demon, fire, undead)
Level 20 Controller XP 2800

Initiative +14        Senses Perception +13
Flaming Aura (Fire) aura 1; any creature that enters or starts its turn within the aura takes 10 fire damage.
HP 193; Bloodied 96
AC 34; Fortitude 35, Reflex 32, Will 32
Immune disease, fire, poison; Resist 15 variable (2/encounter); Vulnerable 10 radiant
Speed 6

(⚔) Flaming Claw (standard, at-will) ✦ Fire

Reach 4; +25 vs AC; 1d10+9 fire damage, and ongoing 5 fire damage (save ends).

Fiery Grab (standard, at-will) ✦ Fire

The immolith claw makes a flaming claw attack against a Large or smaller target. On a hit, the target slides into a square adjacent to the immolith claw and is grabbed. While grabbed, the target loses any resistance it has to fire. An immolith claw can hold up to five grabbed creatures using this power

Deathfire Curse (minor, at-will) ✦ Fire

Range 10; +23 vs Will; the target is slowed (save ends). Aftereffect: The target takes ongoing 5 fire damage (save ends).

Fiery Lash (standard, recharges when first bloodied) ✦ Fire

Close burst 4; targets enemies; +23 vs AC; 1d10+9 fire damage, and ongoing 10 fire damage (save ends).

Alignment Chaotic evil        Languages Abyssal
Str 24 (+17)      Dex 18 (+14)      Wis 16 (+13)
Con 25 (+17)      Int 9 (+9)      Cha 18 (+14)

Description: The spirits of deceased demons sometimes fuse together as they fall back into the Abyss that spawned them. The event is unpredictable, and the result is a horrid demonic entity called an immolith.


Published in E1 Death's Reach, page(s) 46.