Beholder Death Emperor
Large aberrant magical beast (undead)
Level 22 Solo Artillery XP 20750
Initiative +19 Senses Perception +20; all-around vision, Darkvision
Eyes of the Beholder aura 5; the beholder death emperor uses one random eye ray as a free action against any enemy within the aura at the start of that enemy's turn.
HP 832; Bloodied 416
AC 34; Fortitude 35, Reflex 36, Will 37
Immune disease, poison; Resist 20 necrotic; Vulnerable 20 radiant
Saving Throws +5
Speed fly 5 (hover)
Action Points 2
(⚔) Bite (standard, at-will)
+29 vs AC; 3d4+12 damage.
➶ Central Eye (minor, at-will)
Ranged 20; +27 vs Will; the target is slowed and loses necrotic resistance until the end of the beholder death emperor's next turn.
⚔ Eye Ray (standard, at-will)
The beholder death emperor uses up to two different eye ray powers (chosen from the list below). Each ray must target a different creature, and using eye ray does not provoke opportunity attacks.
1, 2—Withering Ray (Necrotic): Ranged 10; +27 vs. Fortitude; 1d8 + 8 necrotic damage, and ongoing 15 necrotic damage (save ends).
3—Confusion Ray (Psychic): Ranged 10; +27 vs. Will; 2d8 + 11 psychic damage, and the target slides 5 squares and is dazed (save ends).
4—Grave Ray (Necrotic): Ranged 10; +27 vs. Reflex; 2d8 + 11 necrotic damage.
5—Fear Ray (Fear, Psychic): Ranged 10; +27 vs. Will; 2d8 + 8 psychic damage, and the target immediately moves its speed away from the beholder death emperor. The target avoids hazardous terrain and difficult terrain if possible.
6—Burning Ray (Fire): Ranged 10; +29 vs. AC; 2d8 + 8 fire damage, and ongoing 15 fire damage (save ends).
7—Decaying Ray (Acid): Ranged 10; +27 vs. Reflex; 2d8 + 11 acid damage, and ongoing 15 acid damage (save ends).
8—Entombing Ray: Ranged 10; +30 vs. Fortitude; the target is slowed (save ends). First Failed Saving Throw: The target is immobilized instead of slowed (save ends). Second Failed Saving Throw: The target is petrified (no save).
9—Death Ray (Necrotic): Ranged 10; +27 vs. Fortitude; 2d8 + 8 necrotic damage, and if the target is bloodied it is dazed (save ends). First Failed Saving Throw: The target is dazed and weakened (save ends). Second Failed Saving Throw: The target dies.
10—Reanimating Ray (Necrotic): Ranged 10; +27 vs. Fortitude; 2d10 + 8 necrotic damage. If the target is reduced to 0 hit points or fewer, the target rises as a horde ghoul under the beholder death emperor's control at the end of its next turn
ᗕ Killing Look (immediate reaction, when an enemy within 10 squares of the beholder death emperor fails a saving throw against ongoing damage, ) ✦ Gaze, Necrotic
Close burst 10; targets the triggering creature; +27 vs Will; the target loses 2 healing surges.
Alignment Evil Languages Common, Deep Speech
Str 12 (+12) Dex 26 (+19) Wis 19 (+15)
Con 24 (+18) Int 22 (+17) Cha 28 (+20)
Published in E1 Death's Reach, page(s) 55.