Hobgoblin Commander - Monsters

Hobgoblin Commander
Medium natural humanoid
Level 5 Soldier (Leader) XP 200

HP 64; Bloodied 32Initiative +6
AC 21, Fortitude 21, Reflex 18, Will 19Perception+5
Speed 5Low-light vision

Traits

Lead from the Front

When the hobgoblin hits an enemy with a melee attack, the hobgoblin's allies gain a +2 bonus to attack rolls and damage rolls against that enemy until the end of the hobgoblin's next turn.

Standard Actions

(⚔) Spear (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 2d8 + 4 damage.

Effect: The hobgoblin marks the target until the end of the hobgoblin's next turn.

Minor Actions

Tactical Deployment ✦ Recharge ⚄ ⚅

Effect: Close burst 5 (allies in the burst). Each target can shift up to 3 squares.

Triggered Actions

Hobgoblin ResilienceEncounter

Trigger: The hobgoblin is subject to an effect that a save can end.

Effect (Immediate Reaction): The hobgoblin can make a saving throw against the triggering effect.

Str 20 (+7)                Dex 14 (+4)                Wis 16 (+5)
Con 16 (+5)                Int 12 (+3)                Cha 10 (+2)

Alignment evil        Languages Common, Goblin
Equipment: heavy shield , scale armor , spear .

Published in Monster Manual, page(s) 140, Dungeon Magazine 155, page(s) 56, Monster Vault, page(s) 158, Dungeon Magazine 220.