Hobgoblin Commander
Medium natural humanoid
Level 5 Soldier (Leader) XP 200
| HP 64; Bloodied 32 | Initiative +6 |
| AC 21, Fortitude 21, Reflex 18, Will 19 | Perception+5 |
| Speed 5 | Low-light vision |
Traits
Lead from the Front
When the hobgoblin hits an enemy with a melee attack, the hobgoblin's allies gain a +2 bonus to attack rolls and damage rolls against that enemy until the end of the hobgoblin's next turn.
Standard Actions
(⚔) Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d8 + 4 damage.
Effect: The hobgoblin marks the target until the end of the hobgoblin's next turn.
Minor Actions
ᗕ Tactical Deployment ✦ Recharge ⚄ ⚅
Effect: Close burst 5 (allies in the burst). Each target can shift up to 3 squares.
Triggered Actions
Hobgoblin Resilience ✦ Encounter
Trigger: The hobgoblin is subject to an effect that a save can end.
Effect (Immediate Reaction): The hobgoblin can make a saving throw against the triggering effect.
Str 20 (+7) Dex 14 (+4) Wis 16 (+5)
Con 16 (+5) Int 12 (+3) Cha 10 (+2)
Alignment evil Languages Common, Goblin
Equipment: heavy shield , scale armor , spear .
Published in Monster Manual, page(s) 140, Dungeon Magazine 155, page(s) 56, Monster Vault, page(s) 158, Dungeon Magazine 220.