Spell Weaver Collector
Medium immortal humanoid
Level 7 Solo Controller XP 1500
Initiative +5 Senses Perception +11
Arcane Bolster aura 2; at the start of the spell weaver's turn, it gains temporary hit points equal to the level of the highest level magic item within the aura.
HP 312; Bloodied 156
AC 21; Fortitude 17, Reflex 21, Will 21
Saving Throws +5
Speed 6, teleport 6
Action Points 2
(⚔) Esoteric Touch (standard, at-will) ✦ Force
+11 vs Reflex; 1d6+3 force damage, and the target takes ongoing 5 force damage (save ends).
(➶) Esoteric Bolt (minor, at-will) ✦ Lightning, Thunder
Ranged 10; +11 vs Fortitude; 1d6+3 lightning damage, and the target is blinded (save ends), and each creature adjacent to the target takes 1d6+3 thunder damage.
⚔ Banishing Sign (minor, at-will) ✦ Teleportation
+11 vs Reflex; the target disappears to a place where it can see reflections of itself in every direction (save ends). While there, the target cannot target any creature or be targeted by any creature. When the target saves, he returns to his previous space, or the nearest unoccupied space.
⚔ Repulsing Touch (minor, at-will) ✦ Force
+11 vs Reflex; 2d6+4 force damage, and push the target 5 squares.
➶ Extract Arcane Soul (minor; requires chromatic disk, recharge ⚄⚅) ✦ Healing, Psychic
Ranged 5; bloodied arcane targets only; +13 vs Will; 1d8+9 psychic damage, and the target is dazed (save ends). Miss: Half damage. Effect: The spell weaver regains 24 hit points.
➶ Flametrap Invocation (minor, at-will) ✦ Fire
Ranged 10; +11 vs Reflex; 1d8+4 fire damage, and the target is immobilized and each creature adjacent to the target at the start of the target's turn takes 1d8 + 4 fire damage (save ends).
➶ Sharing of Minds (minor, at-will) ✦ Charm, Psychic
Ranged 10; +11 vs Will; 1d6+3 psychic damage, and the target is dazed and attacks the nearest creature with its standard action on its turn (save ends both).
ᗕ Arctic Rune (minor, at-will) ✦ Cold
Close blast 3; +11 vs Fortitude; 1d6+3 cold damage, and slide the target 1 square.
Battle Arcana (immediate reaction, when the spell weaver takes damage; recharge 5, or at-will while bloodied)
The spell weaver takes a minor action or a move action.
Multitasking Brain
When dazed, a spell weaver takes a standard action and a minor action on its turn, instead of just a standard action, and can still take immediate actions.
Alignment Unaligned Languages telepathy (sight)
Skills Arcana +18, Insight +16
Str 10 (+3) Dex 14 (+5) Wis 16 (+6)
Con 14 (+5) Int 20 (+8) Cha 16 (+6)
Equipment: robes, chromatic disk
Published in Dungeon Magazine 165, page(s) 88.