Orc Darkblade
Medium natural humanoid , orc
Level 6 Lurker XP 250
Initiative +11 Senses Perception +4; low-light vision
HP 56; Bloodied 28
AC 20; Fortitude 18, Reflex 19, Will 16
Speed 6 (8 while charging)
(⚔) Falchion (standard, at-will) ✦ Weapon
+11 vs AC; 2d4+3 damage (crit 2d4+11).
⚔ Bloodblind Blade (standard; requires falchion, at-will) ✦ Weapon
+11 vs AC; 2d4 damage, and the target takes ongoing 5 poison damage and a -5 penalty to Perception checks (save ends both).
⚔ Warrior's Surge (standard; usable only while bloodied, encounter) ✦ Healing, Weapon
The orc darkblade makes a melee basic attack and regains 14 hit points.
Cut from Behind
When the orc darkblade attacks with combat advantage, the attack targets Reflex instead of AC.
Elusive Target (immediate interrupt, when hit by a melee or ranged attack; at-will)
The orc darkblade swaps positions with a creature adjacent to it other than the triggering attacker. The darkblade gains superior cover against the triggering attack, and it gains combat advantage against the creature it swapped positions with until the end of its next turn.
Alignment Chaotic evil Languages Common, Giant
Skills Stealth +12
Str 16 (+6) Dex 19 (+7) Wis 12 (+4)
Con 14 (+5) Int 9 (+2) Cha 9 (+2)
Equipment: falchion , leather armor .
Revision (10/14/2009)
Replace the text of the elusive target power with the following:
“The orc darkblade swaps positions with a creature adjacent to it other than the triggering attacker. The darkblade gains superior cover against the triggering attack, and it gains combat advantage against the creature it swapped positions with until the end of its next turn.”
Published in Dragon Magazine 374, page(s) 36.