Orc Alchemist - Monsters

Orc Alchemist
Medium natural humanoid , orc
Level 7 Controller XP 300

Initiative +4        Senses Perception +6; low-light vision
HP 79; Bloodied 39
AC 21; Fortitude 19, Reflex 19, Will 20
Speed 6 (8 while charging)

(⚔) Club (standard, at-will) ✦ Weapon

+10 vs AC; 1d6+4 damage.

Warrior's Surge (standard; usable only while bloodied, encounter) ✦ Healing, Weapon

The orc raider makes a melee basic attack and regains 11 hit points.

Acid Jar (standard, at-will) ✦ Acid

Ranged 5; +11 vs Reflex; 1d10+4 acid damage, and each creature adjacent to the target takes 2 acid damage.

Caustic Glue (standard, at-will) ✦ Acid

Area burst 1 within 10 squares; +11 vs Reflex; 1d4+2 acid damage and is slowed (save ends).

Stink Bomb (standard, at-will) ✦ Zone

Close blast 3; The blast creates a zone that lasts until the end of the orc alchemist's next turn. Creatures within the zone take a -2 penalty to attack rolls and to all defenses.

Alchemical Barrage (standard; recharge ⚅) ✦ Acid

The orc alchemist makes two attacks, choosing any combination of acid jar, caustic glue, and stink bomb.

Alignment Chaotic evil        Languages Common, Giant
Skills Arcana +10, Nature +11
Str 11 (+3)      Dex 12 (+4)      Wis 16 (+6)
Con 15 (+5)      Int 14 (+5)      Cha 8 (+2)

Equipment: 5 acid jars, 5 glue flasks, 5 stink bombs, club , leather armor .


Published in Dragon Magazine 374, page(s) 37.