Orc Alchemist
Medium natural humanoid , orc
Level 7 Controller XP 300
Initiative +4 Senses Perception +6; low-light vision
HP 79; Bloodied 39
AC 21; Fortitude 19, Reflex 19, Will 20
Speed 6 (8 while charging)
(⚔) Club (standard, at-will) ✦ Weapon
+10 vs AC; 1d6+4 damage.
⚔ Warrior's Surge (standard; usable only while bloodied, encounter) ✦ Healing, Weapon
The orc raider makes a melee basic attack and regains 11 hit points.
➶ Acid Jar (standard, at-will) ✦ Acid
Ranged 5; +11 vs Reflex; 1d10+4 acid damage, and each creature adjacent to the target takes 2 acid damage.
✻ Caustic Glue (standard, at-will) ✦ Acid
Area burst 1 within 10 squares; +11 vs Reflex; 1d4+2 acid damage and is slowed (save ends).
ᗕ Stink Bomb (standard, at-will) ✦ Zone
Close blast 3; The blast creates a zone that lasts until the end of the orc alchemist's next turn. Creatures within the zone take a -2 penalty to attack rolls and to all defenses.
Alchemical Barrage (standard; recharge ⚅) ✦ Acid
The orc alchemist makes two attacks, choosing any combination of acid jar, caustic glue, and stink bomb.
Alignment Chaotic evil Languages Common, Giant
Skills Arcana +10, Nature +11
Str 11 (+3) Dex 12 (+4) Wis 16 (+6)
Con 15 (+5) Int 14 (+5) Cha 8 (+2)
Equipment: 5 acid jars, 5 glue flasks, 5 stink bombs, club , leather armor .
Published in Dragon Magazine 374, page(s) 37.