Water Archon Tide Strider
Medium elemental humanoid (aquatic, water)
Level 15 Skirmisher XP 1200
| HP 144; Bloodied 72 | Initiative +13 |
| AC 29, Fortitude 27, Reflex 28, Will 26 | Perception+9 |
| Speed 6, swim 8 | |
| Immune disease, poison; Resist 10 acid | |
Traits
☼ Body Torrent ✦ Aura 1
If an enemy in the aura hits or misses the archon with an attack, the archon can push the enemy 1 square.
Aquatic
The archon can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Frozen Waves
Whenever the archon takes cold damage, it is slowed until the end of its next turn.
Standard Actions
(⚔) Greatspear (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +20 vs. AC
Hit: 2d12 + 10 damage, and if the target is granting combat advantage to the archon, the target falls prone.
Way of Water ✦ Recharge ⚅
Effect: The archon shifts up to its speed. Each time an enemy is within 2 squares of the archon for the first time during the move, the archon uses greatspear against that enemy.
Str 17 (+10) Dex 19 (+11) Wis 14 (+9)
Con 16 (+10) Int 15 (+9) Cha 14 (+9)
Alignment Chaotic evil Languages Primordial
Equipment: greatspear , scale armor .
Update (8/17/2012)
Updated in Dungeon 204.
Published in Monster Manual 2, page(s) 18, Dungeon Magazine 204.