Water Archon Tide Strider - Monsters

Water Archon Tide Strider
Medium elemental humanoid (aquatic, water)
Level 15 Skirmisher XP 1200

HP 144; Bloodied 72Initiative +13
AC 29, Fortitude 27, Reflex 28, Will 26Perception+9
Speed 6, swim 8
Immune disease, poison; Resist 10 acid

Traits

Body TorrentAura 1

If an enemy in the aura hits or misses the archon with an attack, the archon can push the enemy 1 square.

Aquatic

The archon can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Frozen Waves

Whenever the archon takes cold damage, it is slowed until the end of its next turn.

Standard Actions

(⚔) Greatspear (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +20 vs. AC

Hit: 2d12 + 10 damage, and if the target is granting combat advantage to the archon, the target falls prone.

Way of Water ✦ Recharge ⚅

Effect: The archon shifts up to its speed. Each time an enemy is within 2 squares of the archon for the first time during the move, the archon uses greatspear against that enemy.

Str 17 (+10)                Dex 19 (+11)                Wis 14 (+9)
Con 16 (+10)                Int 15 (+9)                Cha 14 (+9)

Alignment Chaotic evil        Languages Primordial
Equipment: greatspear , scale armor .
Update (8/17/2012)
Updated in Dungeon 204.

Published in Monster Manual 2, page(s) 18, Dungeon Magazine 204.