Human Bandit
Medium natural humanoid human , human
Level 2 Skirmisher XP 125
Initiative +6 Senses Perception +1
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
(⚔) Mace (standard, at-will) ✦ Weapon
+4 vs AC; 1d8+1 damage, and the human bandit shifts 1 square.
(➶) Dagger (standard, at-will) ✦ Weapon
Ranged 5/10; +6 vs AC; 1d4+3 damage.
⚔ Dazing Strike (standard; requires mace, encounter) ✦ Weapon
+4 vs AC; 1d8+1 damage, the target is dazed until the end of the human bandit's next turn, and the human bandit shifts 1 square.
Combat Advantage
The human bandit deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Alignment Any Languages Common
Skills Stealth +9, Streetwise +7, Thievery +9
Str 12 (+2) Dex 17 (+4) Wis 11 (+1)
Con 13 (+2) Int 10 (+1) Cha 12 (+2)
Equipment: dagger x4, leather armor , mace .
Published in Monster Manual, page(s) 162, Forgotten Realms Campaign Guide, page(s) 34, Dungeon Magazine 155, page(s) 35, Dungeon Magazine 174, page(s) 14, Dungeon Magazine 172, page(s) 44, H2 Thunderspire Labyrinth, page(s) 7.