Darkmantle Enveloper
Large shadow magical beast
Level 8 Lurker XP 350
| HP 76; Bloodied 38 | Initiative +12 |
| AC 22, Fortitude 21, Reflex 20, Will 19 | Perception+7 |
| Speed 2, climb 2 (spider climb), fly 6 | Blindsight 8, Darkvision |
| Vulnerable 5 radiant | |
Traits
☼ Shadowy Field ✦ Aura 5
Bright light in the aura is reduced to dim light. If the darkmantle takes radiant damage, this aura deactivates until the end of the darkmantle's next turn.
Standard Actions
(⚔) Tentacle Lash ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d6 + 8 damage.
⚔ Engulf ✦ Recharge when the darkmantle has no creature grabbed
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d6 + 8 damage, and the target is grabbed (escape DC 16) and blinded until the grab ends.
Sustain Minor: The darkmantle sustains the grab, and the target takes 5 damage.
Minor Actions
ᗕ Shadowcry (thunder) ✦ Encounter
Attack: Close burst 3 (enemies in the burst); +11 vs. Fortitude
Hit: 1d4 + 5 thunder damage, and the target is dazed until the end of the darkmantle's next turn.
Triggered Actions
Darkjump (teleportation) ✦ Recharge ⚄ ⚅
Trigger: The darkmantle takes damage.
Effect (Immediate Reaction): The darkmantle teleports up to 6 squares to a space that is in darkness or dim light. Until the start of its next turn, the darkmantle becomes invisible and its shadowy field is deactivated.
Skills Stealth +13
Str 19 (+8) Dex 19 (+8) Wis 16 (+7)
Con 20 (+9) Int 3 (0) Cha 5 (+1)
Alignment Unaligned Languages -
Update (2/25/2014)
Updated in Dungeon 221.
Published in Monster Manual 2, page(s) 41, Dungeon Magazine 221.