Darkmantle Enveloper - Monsters

Darkmantle Enveloper
Large shadow magical beast
Level 8 Lurker XP 350

HP 76; Bloodied 38Initiative +12
AC 22, Fortitude 21, Reflex 20, Will 19Perception+7
Speed 2, climb 2 (spider climb), fly 6Blindsight 8, Darkvision
Vulnerable 5 radiant

Traits

Shadowy FieldAura 5

Bright light in the aura is reduced to dim light. If the darkmantle takes radiant damage, this aura deactivates until the end of the darkmantle's next turn.

Standard Actions

(⚔) Tentacle LashAt-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d6 + 8 damage.

EngulfRecharge when the darkmantle has no creature grabbed

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d6 + 8 damage, and the target is grabbed (escape DC 16) and blinded until the grab ends.

    Sustain Minor: The darkmantle sustains the grab, and the target takes 5 damage.

Minor Actions

Shadowcry (thunder) ✦ Encounter

Attack: Close burst 3 (enemies in the burst); +11 vs. Fortitude

Hit: 1d4 + 5 thunder damage, and the target is dazed until the end of the darkmantle's next turn.

Triggered Actions

Darkjump (teleportation) ✦ Recharge ⚄ ⚅

Trigger: The darkmantle takes damage.

Effect (Immediate Reaction): The darkmantle teleports up to 6 squares to a space that is in darkness or dim light. Until the start of its next turn, the darkmantle becomes invisible and its shadowy field is deactivated.

Skills Stealth +13
Str 19 (+8)                Dex 19 (+8)                Wis 16 (+7)
Con 20 (+9)                Int 3 (0)                Cha 5 (+1)

Alignment Unaligned        Languages -
Update (2/25/2014)
Updated in Dungeon 221.

Published in Monster Manual 2, page(s) 41, Dungeon Magazine 221.