Aspect of Demogorgon
Huge elemental humanoid (aquatic, demon)
Level 25 Elite Controller XP 14000
| HP 476; Bloodied 238 | Initiative +17 |
| AC 39, Fortitude 37, Reflex 36, Will 37 | Perception+25 |
| Speed 6, teleport 6 | Darkvision |
| Saving Throws +2; Action Points 1 | |
Traits
Double Actions
At the start of combat, the aspect of Demogorgon makes two initiative checks. Each check corresponds to one of the aspect's heads—Aameul or Hethradiah—and the aspect takes a turn on each initiative count. The aspect has a full set of actions on each of these turns, and the aspect's ability to take an immediate action refreshes on each turn.
Dual Brain
At the end of its turn, the aspect of Demogorgon saves against dazed and stunned conditions and charm effects.
Standard Actions
(⚔) Forked Tail (necrotic) ✦ At-Will
Attack: Melee 5 (one creature); +29 vs. Reflex
Hit: 2d8 + 5 necrotic damage, and the target is weakened (save ends).
➶ Inescapable Grasp (teleportation) ✦ At-Will
Attack: Ranged 10 (one creature); +31 vs. Reflex
Hit: The target is teleported to a space within 3 squares of the aspect.
ᗕ Tentacle Blast ✦ At-Will
Attack: Close blast 3 (creatures in the blast); +27 vs. Fortitude
Hit: 2d8 + 5 damage, and ongoing 10 damage (save ends). If this attack deals ongoing damage to a creature that is already taking ongoing damage, the ongoing damage increases by 5.
ᗕ Dominating Glare (psychic) ✦ Recharge ⚅
Attack: Close blast 5 (enemies in the blast); +29 vs. Will
Hit: 1d10 + 5 psychic damage, and the target is dominated (save ends).
Triggered Actions
Gaze of Abyssal Might ✦ At-Will
Trigger: An enemy starts its turn within 10 squares of the aspect.
Effect (Free Action): Roll a d20; on a result of 10 or higher, the triggering enemy is slowed until the end of its turn.
Variable Resistance ✦ 3/Encounter
Trigger: The aspect takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The aspect gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Athletics +27, Intimidate +21
Str 31 (+22) Dex 20 (+17) Wis 18 (+16)
Con 30 (+22) Int 28 (+21) Cha 30 (+22)
Alignment Chaotic evil Languages Abyssal, Common
Published in Monster Manual 2, page(s) 44, Tomb of Horrors, page(s) 137.