Doom Flayer
Medium natural humanoid
Level 8 Artillery XP 350
Initiative +5 Senses Perception +11
HP 65; Bloodied 32
AC 20; Fortitude 18, Reflex 20, Will 21
Speed 6
(⚔) Dagger (standard, at-will) ✦ Weapon
+13 vs AC; 1d4+3 damage.
➶ Force Leash (standard, at-will) ✦ Force, Implement
Ranged 10; +12 vs Reflex; 1d6+6 force damage, and the target is slowed until the end of the doom flayer's next turn.
➶ Grasping Tentacles (standard, recharge ⚄⚅) ✦ Implement
Ranged 10; +12 vs Fortitude; 1d8+4 damage, and the target is immobilized (save ends). Until the target saves, any ally of the target that starts its turn adjacent to the target is slowed (save ends).
⚔ Doom Foretold (minor, encounter)
Ranged 10; the target grants combat advantage until the end of the doom flayer's next turn.
✻ Churning Vortex (standard, encounter) ✦ Implement
Area burst 1 within 10; +10 vs Reflex; 2d8+5 damage, the doom flayer slides the target 1 square, and the target is knocked prone. Miss: Half damage.
Alignment Chaotic evil Languages Abyssal, Common, Giant
Skills Arcana +13, History +13
Str 8 (+3) Dex 12 (+5) Wis 15 (+6)
Con 11 (+4) Int 19 (+8) Cha 16 (+7)
Equipment: robes, mask of Dagon, dagger , staff implement .
Published in Monster Manual 2, page(s) 49.