Lich (Human Wizard) - Monsters

Lich (Human Wizard)
Medium natural humanoid (undead), human
Level 14 Elite Controller XP 2000

Initiative +8        Senses Perception +8; Darkvision
Necrotic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage.
HP 218; Bloodied 109
Regeneration 10 (if the lich takes radiant damage, regeneration doesn't function on its next turn)
AC 28; Fortitude 24, Reflex 28, Will 26
Immune disease, poison; Resist 10 necrotic
Saving Throws +2
Speed 6
Action Points 1

(➶) Shadow Ray (standard, at-will) ✦ Necrotic

Ranged 20; +18 vs Reflex; 2d8+6 necrotic damage.

Frostburn (standard; sustain minor, recharge ⚄⚅) ✦ Cold, Necrotic, Zone

Area burst 2 within 20; +18 vs Fortitude; 3d8+6 cold and necrotic damage. The burst creates a zone that lasts until the end of the lich's next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 10 cold and necrotic damage. The lich can sustain or dismiss the zone as a minor action.

Indestructible

When a lich is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is also found and destroyed.

Second Wind (standard; encounter) ✦ Healing

The lich spends a healing surge and heals 54 hit points. The lich gains a +2 bonus to all defenses until the start of its next turn.

Alignment Evil        Languages Abyssal, Common
Skills Arcana +18, History +18, Insight +13
Str 11 (+7)      Dex 12 (+8)      Wis 13 (+8)
Con 14 (+9)      Int 22 (+13)      Cha 18 (+11)


Published in Monster Manual, page(s) 176.