Neldrazu
Large elemental humanoid (demon)
Level 8 Lurker XP 350
| HP 71; Bloodied 35 | Initiative +13 |
| AC 22, Fortitude 20, Reflex 21, Will 19 | Perception+7 |
| Speed 8, climb 6 (spider climb) | Darkvision |
| Resist 10 variable (1/encounter) | |
Standard Actions
(⚔) Slashing Claw ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 2d6 + 5 damage.
⚔ Flaying Claws ✦ At-Will
Requirement: Only one enemy is within 5 squares of the neldrazu.
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 4d6 + 5 damage, and ongoing 5 damage (save ends).
Move Actions
⚔ Abduct (teleportation) ✦ Recharge ⚄ ⚅
Attack: Melee 2 (one enemy); +11 vs. Reflex
Hit: 4d6 + 5 damage, and ongoing 5 damage (save ends).
Effect: The neldrazu teleports the target 10 squares, and the neldrazu teleports to a space adjacent to the target.
Miss: The neldrazu teleports 10 squares.
Triggered Actions
Bloodied Abduction (teleportation) ✦ Encounter
Trigger: The neldrazu is first bloodied.
Effect (Free Action): The neldrazu teleports an enemy adjacent to it 5 squares, and the neldrazu teleports to a space adjacent to that enemy.
Skills Stealth +14
Str 15 (+6) Dex 20 (+9) Wis 16 (+7)
Con 17 (+7) Int 7 (+2) Cha 11 (+4)
Alignment Chaotic evil Languages Abyssal
Published in Monster Manual 2, page(s) 56, Dungeon Magazine 184.