Pod Demon - Monsters

Pod Demon
Large elemental humanoid (demon)
Level 15 Elite Artillery XP 2400

Initiative +12        Senses Perception +10; Darkvision
HP 176; Bloodied 88
AC 27; Fortitude 25, Reflex 27, Will 29
Resist 15 variable (2/encounter)
Saving Throws +2
Speed 8
Action Points 1

(⚔) Slam (standard, at-will) ✦ Poison

+20 vs AC; 1d6+5 damage, and ongoing 5 poison damage (save ends).

Detonate Minion (minor 1/round, recharge ⚄⚅) ✦ Poison

Ranged 10; targets one podspawn; the podspawn explodes, dropping to 0 hit points and dealing 1d8 + 3 poison damage to each creature adjacent to the podspawn.

Spew Podspawn (standard, at-will) ✦ Acid

Close blast 3; +18 vs Reflex; 2d6+5 acid damage.

Generate Podspawn (standard, recharges when first bloodied) ✦ Poison

Close burst 2; +18 vs Reflex; 3d6+5 poison damage. Effect: If the pod demon has fewer than four podspawn, it spawns podspawn into unoccupied squares within the burst, bringing its total number of minions to four.

Fling Podspawn (standard, at-will) ✦ Acid

Area burst 1 within 10; +18 vs Reflex; 2d6+5 acid damage.

Combat Advantage

A pod demon's attack deals 2d6 extra damage to any target granting combat advantage to it.

Spawn

If a pod demon has fewer than four podspawn at the start of its turn, it spawns one podspawn within 2 squares of it.

Transfer Essence (move; at-will)

The pod demon swaps positions with a podspawn within 10 squares of it.

Alignment Evil        Languages Abyssal, Common
Str 17 (+10)      Dex 20 (+12)      Wis 16 (+10)
Con 21 (+12)      Int 12 (+8)      Cha 24 (+14)


Published in Dungeon Master's Guide 2, page(s) 219, Monster Manual 2, page(s) 58.