Pod Demon
Large elemental humanoid (demon)
Level 15 Elite Artillery XP 2400
Initiative +12 Senses Perception +10; Darkvision
HP 176; Bloodied 88
AC 27; Fortitude 25, Reflex 27, Will 29
Resist 15 variable (2/encounter)
Saving Throws +2
Speed 8
Action Points 1
(⚔) Slam (standard, at-will) ✦ Poison
+20 vs AC; 1d6+5 damage, and ongoing 5 poison damage (save ends).
➶ Detonate Minion (minor 1/round, recharge ⚄⚅) ✦ Poison
Ranged 10; targets one podspawn; the podspawn explodes, dropping to 0 hit points and dealing 1d8 + 3 poison damage to each creature adjacent to the podspawn.
ᗕ Spew Podspawn (standard, at-will) ✦ Acid
Close blast 3; +18 vs Reflex; 2d6+5 acid damage.
ᗕ Generate Podspawn (standard, recharges when first bloodied) ✦ Poison
Close burst 2; +18 vs Reflex; 3d6+5 poison damage. Effect: If the pod demon has fewer than four podspawn, it spawns podspawn into unoccupied squares within the burst, bringing its total number of minions to four.
✻ Fling Podspawn (standard, at-will) ✦ Acid
Area burst 1 within 10; +18 vs Reflex; 2d6+5 acid damage.
Combat Advantage
A pod demon's attack deals 2d6 extra damage to any target granting combat advantage to it.
Spawn
If a pod demon has fewer than four podspawn at the start of its turn, it spawns one podspawn within 2 squares of it.
Transfer Essence (move; at-will)
The pod demon swaps positions with a podspawn within 10 squares of it.
Alignment Evil Languages Abyssal, Common
Str 17 (+10) Dex 20 (+12) Wis 16 (+10)
Con 21 (+12) Int 12 (+8) Cha 24 (+14)
Published in Dungeon Master's Guide 2, page(s) 219, Monster Manual 2, page(s) 58.