Gorechain Devil - Monsters

Gorechain Devil
Large immortal humanoid (devil)
Level 12 Elite Brute XP 1400

Initiative +10        Senses Perception +8
Grasping Chains aura 3; any enemy that starts its turn within the aura must make a DC 21 Athletics check or Acrobatics check in order to leave the aura. If the check fails, the enemy cannot attempt to leave the aura again until the start of its next turn.
HP 298; Bloodied 149
AC 24; Fortitude 23, Reflex 21, Will 21
Resist 10 fire
Saving Throws +2
Speed 5
Action Points 1

(⚔) Gorechain Strike (standard, at-will) ✦ Weapon

Reach 3; +15 vs AC; 2d12+4 damage.

Gorechain Flail (standard, recharge ⚅

The gorechain devil makes a gorechain strike attack against each enemy within reach.

Gorechain Takeover (standard, recharge ⚄⚅) ✦ Charm

Reach 3; +13 vs Fortitude; 3d6+5 damage, and the target is dominated (save ends). The dominated condition ends if the target is more than 3 squares away from the gorechain devil at the start of the target's turn.

Alignment Evil        Languages Supernal
Str 22 (+12)      Dex 19 (+10)      Wis 15 (+8)
Con 19 (+10)      Int 15 (+8)      Cha 13 (+7)


Published in Monster Manual 2, page(s) 65.