Misfortune Devil
Medium immortal humanoid (devil)
Level 15 Artillery XP 1200
Initiative +10 Senses Perception +12; Darkvision, truesight 10
HP 115; Bloodied 57
AC 27; Fortitude 26, Reflex 28, Will 27
Speed 6, fly 6 (hover)
(⚔) Lucky Maneuver (standard, at-will) ✦ Psychic, Teleportation
+18 vs Will; 1d8+7 psychic damage, and the misfortune devil teleports 4 squares.
➶ Ray of Distortion (standard, recharge ⚄⚅)
Ranged 20; +18 vs Reflex; 4d8+7 damage. The target can choose to take 5 damage and redirect the damage of this attack to the ally with the most current hit points. The full damage is then rerolled and applied to that ally.
Roll the Bones (immediate interrupt, when the misfortune devil is hit by a melee or ranged attack; encounter)
The triggering attack targets a creature of the devil's choice within 5 squares of the devil.
Alignment Evil Languages Supernal, Common
Skills Bluff +20, Diplomacy +20, Insight +22, Intimidate +20
Str 14 (+9) Dex 17 (+10) Wis 20 (+12)
Con 19 (+11) Int 23 (+13) Cha 16 (+10)
Published in Monster Manual 2, page(s) 66.