Direguard Assassin
Medium natural humanoid (undead)
Level 11 Skirmisher XP 600
Initiative +12 Senses Perception +14; Darkvision, truesight 10
HP 111; Bloodied 55
AC 25; Fortitude 23, Reflex 24, Will 23
Immune disease, poison
Speed 8
(⚔) Force Blade (standard, at-will) ✦ Force
+16 vs AC; 2d6+6 force damage.
ᗕ Dire Blades (standard, encounter) ✦ Force
Close burst 1; +16 vs AC; 2d6+6 force damage.
Mist Walk (immediate reaction, when missed by a melee attack; at-will)
The direguard assassin shifts 2 squares and gains insubstantial and phasing until the end of its next turn.
Mobile Assault
If a direguard assassin ends its move at least 4 squares from where it began its move, it gains a +2 bonus to melee attack rolls until the end of its turn.
Alignment Evil Languages Common
Skills Stealth +15
Str 18 (+9) Dex 21 (+10) Wis 18 (+9)
Con 15 (+7) Int 16 (+8) Cha 17 (+8)
Published in Monster Manual 2, page(s) 70.