Djinn Thunderer
Large elemental humanoid (air)
Level 20 Artillery XP 2800
| HP 146; Bloodied 73 | Initiative +16 |
| AC 34, Fortitude 34, Reflex 32, Will 32 | Perception+16 |
| Speed 6, fly 8 (hover) | Blindsight 10 |
| Immune disease, poison; Resist 15 thunder | |
Standard Actions
(⚔) Scepter (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +25 vs. AC
Hit: 2d8 + 18 damage.
✻ Thunderburst (thunder) ✦ At-Will
Attack: Area burst 2 within 20 (creatures in the burst); +25 vs. Fortitude
Hit: 1d10 + 16 thunder damage, and the target is dazed until the end of the thunderer's next turn.
✻ Imperious Thunder (thunder) ✦ Encounter
Attack: Area burst 2 within 20 (creatures in the burst); +25 vs. Reflex
Hit: 2d10 + 5 thunder damage, and ongoing 15 thunder damage (save ends).
Miss: Ongoing 15 thunder damage (save ends).
Minor Actions
Zephyr Step (teleportation) ✦ Recharge ⚅
Effect: The thunderer teleports up to 20 squares.
Triggered Actions
ᗕ Rage of Storms (thunder) ✦ Encounter
Trigger: An enemy scores a critical hit against the thunderer.
Attack (Free Action): Close burst 2 (creatures in the burst); +23 vs. Reflex
Hit: 3d10 + 14 thunder damage, and the thunderer pushes the target up to 5 squares.
Effect: The thunderer gains 1 action point.
Skills Insight +21
Str 26 (+18) Dex 23 (+16) Wis 23 (+16)
Con 20 (+15) Int 21 (+15) Cha 19 (+14)
Alignment Unaligned Languages Common, Primordial
Equipment: scepter (mace)
Update (9/18/2012)
Updated in Dungeon 205.
Published in Monster Manual 2, page(s) 71, Dungeon Magazine 205.