Djinn Windbow
Large elemental humanoid (air)
Level 22 Skirmisher XP 4150
| HP 204; Bloodied 102 | Initiative +21 |
| AC 36, Fortitude 33, Reflex 34, Will 33 | Perception+15 |
| Speed 6, fly 8 (hover) | Blindsight 10 |
| Immune disease, poison; Resist 15 thunder | |
Standard Actions
(⚔) Slash of Thunder (thunder) ✦ At-Will
Attack: Melee 2 (one creature); +27 vs. AC
Hit: 2d10 + 19 thunder damage.
(➶) Windbow (weapon) ✦ At-Will
Attack: Ranged 10/20 (one creature); +27 vs. AC
Hit: 2d10 + 19 damage.
➶ Brutal Zephyr (thunder) ✦ Recharge ⚄ ⚅
Attack: Ranged 30 (one creature); +25 vs. Reflex
Hit: 2d12 + 19 thunder damage.
Miss: The windbow can make the attack a second time against a target within 10 squares of the first target. If the second attack hits or misses, the power ends.
Triggered Actions
ᗕ Blowback (thunder) ✦ Encounter
Trigger: An enemy scores a critical hit against the windbow.
Attack (Free Action): Close burst 2 (creatures in the burst); +25 vs. Reflex
Hit: 3d10 + 18 thunder damage, and the windbow pushes the target up to 5 squares.
Effect: The windbow gains 1 action point.
Skills Bluff +23, Insight +20
Str 24 (+18) Dex 27 (+19) Wis 19 (+15)
Con 20 (+16) Int 22 (+17) Cha 24 (+18)
Alignment Unaligned Languages Common, Primordial
Equipment: arrow x20, longbow .
Update (9/18/2012)
Updated in Dungeon 205.
Published in Monster Manual 2, page(s) 72, Dungeon Magazine 205, Dungeon Magazine 215.