Mummy Lord (Human Cleric) - Monsters

Mummy Lord (Human Cleric)
Medium natural humanoid (undead), human
Level 13 Elite Controller XP 1600

Initiative +7        Senses Perception +10; Darkvision
Despair (Fear) aura 5; An enemy takes a -4 penalty on attack rolls against the mummy lord until it damages the mummy lord.
HP 205; Bloodied 102
Regeneration 10 (if the mummy lord takes radiant damage, regeneration doesn't function on its next turn)
AC 27; Fortitude 25, Reflex 23, Will 27
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 fire
Saving Throws +2
Speed 5
Action Points 1

(⚔) Shielding Mace (standard, at-will) ✦ Weapon

+15 vs AC; 1d8+9 damage, and the mummy lord and one adjacent ally gain a +1 power bonus to AC until the end of the mummy lord's next turn.

Awe Strike (standard; requires mace, encounter) ✦ Fear, Weapon

+15 vs Will; 1d8+9 damage, and the target is immobilized (save ends).

Plague of Doom (standard, encounter) ✦ Necrotic

Ranged 10; +15 vs Reflex; 3d8+9 necrotic damage, and the target takes a -2 penalty to all defenses until the end of the mummy lord's next turn.

Mummy's Curse ( when reduced to 0 hit points, ) ✦ Disease

Close burst 10; targets enemies; +15 vs Will; the target contracts level 13 mummy rot.

Unholy Aid (immediate interrupt, when affected by a condition; recharge ⚅)

The mummy lord removes the condition.

Second Wind (standard; encounter) ✦ Healing

The mummy lord spends a healing surge and regains 51 hit points. The mummy lord gains a +2 bonus to all defenses until the start of its next turn.

Alignment Unaligned        Languages Common
Skills History +13, Insight +15, Intimidate +13, Religion +13
Str 18 (+10)      Dex 12 (+7)      Wis 18 (+10)
Con 15 (+8)      Int 14 (+8)      Cha 15 (+8)

Equipment: chainmail , mace .


Published in Monster Manual, page(s) 192.