Scytheclaw Drake
Medium natural beast (reptile)
Level 10 Skirmisher XP 500
Initiative +12 Senses Perception +12
HP 105; Bloodied 52
AC 24; Fortitude 21, Reflex 23, Will 20
Speed 10
(⚔) Scytheclaw (standard, at-will)
+15 vs AC; 1d8+5 damage, and the target is knocked prone. If the scytheclaw drake hits a prone target, it instead deals 2d8 + 5 damage, and ongoing 5 damage (save ends); see also springing step.
Overwhelming Attacker (opportunity, when an enemy adjacent to the scytheclaw drake stands up; at-will)
The drake makes an opportunity attack against the triggering enemy. On a hit, the attack deals no damage, and the enemy remains prone.
Springing Step (free, when the scytheclaw drake hits with scytheclaw attack; recharge ⚃⚄⚅)
The drake jumps 8 squares and uses scytheclaw. The jump does not provoke an opportunity attack from the target of the triggering attack.
Alignment Unaligned Languages -
Skills Athletics +13, Stealth +15
Str 16 (+8) Dex 21 (+10) Wis 15 (+7)
Con 17 (+8) Int 3 (+1) Cha 6 (+3)
Published in Monster Manual 2, page(s) 88.