Scytheclaw Drake - Monsters

Scytheclaw Drake
Medium natural beast (reptile)
Level 10 Skirmisher XP 500

Initiative +12        Senses Perception +12
HP 105; Bloodied 52
AC 24; Fortitude 21, Reflex 23, Will 20
Speed 10

(⚔) Scytheclaw (standard, at-will)

+15 vs AC; 1d8+5 damage, and the target is knocked prone. If the scytheclaw drake hits a prone target, it instead deals 2d8 + 5 damage, and ongoing 5 damage (save ends); see also springing step.

Overwhelming Attacker (opportunity, when an enemy adjacent to the scytheclaw drake stands up; at-will)

The drake makes an opportunity attack against the triggering enemy. On a hit, the attack deals no damage, and the enemy remains prone.

Springing Step (free, when the scytheclaw drake hits with scytheclaw attack; recharge ⚃⚄⚅)

The drake jumps 8 squares and uses scytheclaw. The jump does not provoke an opportunity attack from the target of the triggering attack.

Alignment Unaligned        Languages -
Skills Athletics +13, Stealth +15
Str 16 (+8)      Dex 21 (+10)      Wis 15 (+7)
Con 17 (+8)      Int 3 (+1)      Cha 6 (+3)


Published in Monster Manual 2, page(s) 88.