Lingerer Knight - Monsters

Lingerer Knight
Medium fey humanoid (undead)
Level 16 Elite Soldier XP 2800

Initiative +17        Senses Perception +11; Darkvision
Spiraling Despair aura 3; each enemy within the aura takes a -2 penalty to damage rolls and saving throws.
HP 152; Bloodied 76
AC 32; Fortitude 30, Reflex 32, Will 29
Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2 (+5 against charm effects)
Speed 6
Action Points 1

(⚔) Longsword (standard, at-will) ✦ Necrotic

+23 vs AC; 1d8+5 necrotic damage, and ongoing 5 necrotic damage (save ends).

Double Attack (standard, at-will)

The lingerer knight makes two longsword attacks

Desperate Challenge (standard, encounter) ✦ Necrotic

Ranged 10; the target is marked until the end of the encounter or until the lingerer knight transforms into a fey-knight vestige. While marked, the target takes 8 necrotic damage whenever it makes an attack that does not include the knight

Spirit-Sword Circle (standard, recharge ⚄⚅) ✦ Necrotic

Close burst 1; +21 vs Reflex; 2d8+7 necrotic damage, and ongoing 5 necrotic damage (save ends).

Spiritual Despondence ( when first bloodied, ) ✦ Necrotic

Close burst 3; targets enemies; no attack roll; 2d6 + 4 necrotic damage.

Fey Step (move; encounter) ✦ Teleportation

The lingerer knight teleports 5 squares.

Vestige Transformation (standard; encounter)

The knight becomes a fey-knight vestige. All effects and conditions on the knight end. The vestige acts on the knight's initiative count.

Alignment Evil        Languages Common, Elven
Str 21 (+13)      Dex 25 (+15)      Wis 17 (+11)
Con 16 (+11)      Int 17 (+11)      Cha 19 (+12)

Equipment: longsword , scale armor .


Published in Monster Manual 2, page(s) 106.