Lingerer Fell Incanter - Monsters

Lingerer Fell Incanter
Medium fey humanoid (undead)
Level 18 Elite Artillery XP 4000

Initiative +14        Senses Perception +15; Darkvision
Spiraling Despair aura 3; each enemy within the aura takes a -2 penalty to damage rolls and saving throws.
HP 130; Bloodied 65
AC 30; Fortitude 30, Reflex 31, Will 31
Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2 (+5 against charm effects)
Speed 6
Action Points 1

(⚔) Quarterstaff (standard, at-will) ✦ Necrotic

+25 vs AC; 1d8+5 necrotic damage, and ongoing 5 necrotic damage (save ends). The lingerer fell incanter also pushes the target 1 square.

Soul Bolt (standard, at-will) ✦ Necrotic

Ranged 10; +23 vs Fortitude; 2d8+6 necrotic damage, and the target is immobilized (save ends).

Double Attack (standard, at-will)

The lingerer fell incanter makes two soul bolt attacks

Soul Blast (standard; usable only while bloodied, recharge ⚄⚅) ✦ Necrotic

Close blast 3; +21 vs Fortitude; 2d8+8 necrotic damage, and the target is weakened until the end of the lingerer fell incanter's next turn.

Fey Step (move; encounter) ✦ Teleportation

The lingerer fell incanter teleports 5 squares.

Vestige Transformation ( when the ingerer fell incanter drops to 0 hit points)

The fell incanter becomes a fey-incanter vestige. All effects and conditions on the fell incanter end. The vestige acts on the fell incanter's initiative count.

Alignment Evil        Languages Common, Elven
Str 13 (+10)      Dex 21 (+14)      Wis 22 (+15)
Con 16 (+12)      Int 23 (+15)      Cha 20 (+14)

Equipment: quarterstaff .


Published in Monster Manual 2, page(s) 106.