Firbolg Hounder - Monsters

Firbolg Hounder
Large fey humanoid
Level 11 Soldier XP 600

Initiative +11        Senses Perception +9; low-light vision
HP 113; Bloodied 56
Regeneration 5
AC 27; Fortitude 23, Reflex 23, Will 23
Vulnerable necrotic (if the firbolg hounder takes necrotic damage, its regeneration does not function on its next turn)
Saving Throws +2 against charm effects, immobilized, restrained, and slowed
Speed 8

(⚔) Battleaxe (standard, at-will) ✦ Weapon

Reach 2; +18 vs AC; 1d12+7 damage.

Drive Prey (standard, recharge when first bloodied) ✦ Fear, Weapon

Reach 2; +17 vs Fortitude; 2d8+7 damage, and the firbolg hounder slides the target 2 squares. The hounder makes a secondary attack.

Secondary Attack +15 vs Will; the target must move or shift away from the hounder with its first action on its next turn or be dazed until the end of that turn.

(⚔) Hounding Strike (standard, at-will) ✦ Weapon

Reach 2; +18 vs AC; 1d12+7 damage, and the firbolg hounder slides the target 2 squares.

Handaxe (standard, at-will) ✦ Weapon

Ranged 5/10; +17 vs AC; 1d8+5 damage, and the target is knocked prone.

Moonfire (minor 1/round, recharge ⚃⚄⚅)

Ranged 10; +16 vs Will; until the end of the firbolg hounder's next turn, the target is marked and cannot benefit from invisibility or concealment.

Hunter's Leap

A firbolg hounder doesn't provoke opportunity attacks while jumping.

Alignment Unaligned        Languages Common, Elven
Skills Athletics +15, Intimidate +11, Nature +14, Stealth +14
Str 21 (+10)      Dex 18 (+9)      Wis 18 (+9)
Con 17 (+8)      Int 11 (+5)      Cha 12 (+6)

Equipment: battleaxe , handaxe x3, light shield , scale armor .


Published in Monster Manual 2, page(s) 108.